Bloom

A wordless iPad game about how plants grow

Bloom teaches the plant life cycle without instructions or written explanations. Children tap, drag, and experiment with seeds, weather, and growth, learning through illustration, physics, and animation.

Industry

Edtech / Educational Game

What I did

Visual design / Animation / Illustration / Concept development / Research

Bloom

My role

I designed the game concept and mechanics, then illustrated every scene by hand. The visual style is warm and organic, inviting children to explore without worrying about a wrong move.

Because the game has no text, each action had to make sense through movement and animation. We kept the pace slow so children had time to notice what changed and try another interaction, regardless of their reading level.